#ifndef _LEVEL_MANAGER_
#define _LEVEL_MANAGER_
#include "cocos2d.h"
#include "../Model/Enumeration.h"
#include "../Model/InfoData.h"
#include <vector>


class Level
{
public:
	std::vector<EnemyInfoModel>* _enemise;
};

class LevelManager
{
public:
	LevelManager(cocos2d::CCLayer* gameLayer);
	~LevelManager();

	void init();
	

	void addEnemyToGameLayer(ENEMY_ACTION_TYPE actionType);

public:
	Level _currentLevel;
	cocos2d::CCLayer* _gameLayer;
	//CCArray* 
};




#endif